

The core question then becomes: what now? While the world still remains a threat and survival is far from granted, the question is what do we do, when our skills and adaptability allowed us to conquer an existential threat? We often bask in our glory and newfound power. It was set dead in the middle of the world going to shit, focusing on what could happen to large groups of people in such a scenario.īut when the game ended, people ultimately survived the unsurvivable - they survived the end of the world. Why did you decide to set the story of Frostpunk 2 30 years after the first one?Īs Łukasz Juszczyk, the game co-director likes to say, Frostpunk was an „apocalyptic” game.
Frostpunk 2 story how to#
With this in mind I’d say the biggest headstart we have from developing the base Frostpunk is an awesome team which understands the unique tonality of this world, it’s unobvious approach towards mixing gameplay and narrative and how to adapt to surprising development challenges that come from developing a game with these ambitions. Our goal is to once again create a unique experience of society survival - but on a different, larger scale and a gameplay & genre mix suited to best explore the core concept. We’re not looking to simply expand upon the formula by slapping more buildings or laws on top of it and calling it a day. It was a unique mix and it took a lot of conscious design effort to marry these elements graciously.īut our ambition with Frostpunk 2 is to do more than „just” a sequel. All of this was steeped in worldbuilding and narrative. On top of it the game was really about society - how it adapts, and what it’s willing to sacrifice to survive. What did you learn during the development (and even from feedback) of the first game that you can use now on the sequel?įrostpunk was a strange mix of seemingly contradictory elements - city building gameplay (which benefits from free-form, loose and relaxing approach in the „usual” examples of the genre) was married with survival loops (which run contrary to this with rigid structure, looming failstate, constant pressure etc.). While we still have ways to go, I’d say that the concept, foundations and core gameplay elements are very much solid. As a team, we’ve been dividing our efforts between supporting the console port of the originals, development of its DLC and ideation / prototyping of Frostpunk 2. Ideas that would ultimately form Frostpunk 2 circled around for quite some time but it’s difficult to pinpoint a specific time that would mark the start of development. When did you start developing Frostpunk 2? We had an opportunity to interview Jakub Stokalski, game director & design director working on the game.
Frostpunk 2 story update#
If comments are still showing as disabled, a site update is happening on our side that has caused a temporary takedown.11 bit studios recently announced Frostpunk 2, the continuation of their successful survival strategy, in which you fight for life in the middle of a frozen world and you have to make difficult decisions that decide life and death.
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Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.”įrostpunk 2 is planned to launch for PC only for now, but the first game eventually made its way to consoles so chances are good that this will too. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus.

We scored the original Frostpunk an 8.75 out of 10 with former Game Informer editor Matt Bertz writing that “Rarely does an interactive experience keep me awake at night wrestling with big decisions.

But most importantly, it adds a new layer that is present in many aspects of the game – be it politics, be it society, be it technological progress – the conflict between humans and their nature” According to the game’s co-director Jakub Stokalski, “Frostpunk 2 builds on the conflicts of its predecessor – survival vs human values, life vs the arctic frost. While Frostpunk 2 retains many of the elements of the original, 11 Bit Studios says they’re aiming to make “more than a straight-up sequel”.
